Day of Battle Games

 

Welcome to Day of Battle Games

…featuring historical miniatures wargames from Christopher Parker, author of Day of Battle the Middle Ages, The Norman Conquests, Crusader Warfare and Light Bobs

Day of Battle – Medieval Wargame Rules

 

 

Welcome to Day of Battle Games

…featuring historical miniatures wargames from Christopher Parker, author of Day of Battle the Middle Ages, The Norman Conquests, Crusader Warfare and Light Bobs

Light Bobs Skirmish Rules For The American Revolution

 

Welcome to Day of Battle Games

…featuring historical miniatures wargames from Christopher Parker, author of Day of Battle the Middle Ages, The Norman Conquests, Crusader Warfare and Light Bobs

Our Products

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Day of Battle the Middle Ages

Day of Battle the Middle Ages

Day of Battle the Middle Ages uses an innovative concept to represent troop morale: Battle Line Morale. Unlike the more conventional individual unit morale tests, this assesses morale at a much higher level thus speeding up the game. As your army engages the enemy, and comes under stress, it will be forced to test its battle line morale. Failure is usually incremental with individual units starting to falter and edging to the rear. As the game goes on, and you start to suffer losses, small cracks will appear and units begin to retire until eventually they break and run, ending the game.

Like most published games Day of Battle can be played as a standalone game where players set up a game, have a great time, and then pack up and move on.  However, they also offer players the option of running a very simple paperless campaign based on the skills and social rank of their Warlord. As you learn the tactics of the times you will gain more victories, which in turn will increase both the battle skills of your Warlord and his social rank. The latter means you can summon larger armies to the next campaign game while the former means he can inspire them to greater deeds and glory during the next game.

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Light Bobs

Light Bobs

Light Bobs is set in the American Revolution and provides a game based on small companies led by individual officers. The rules are named after the nickname given to the British Light Infantry in the period.

The rules are written to simulate battalion level combat where hundreds, rather than thousands, of soldiers are deployed. This is larger than an individual skirmish, but below a brigade or multiple battalion action.

The game is for two players using 25 or 40 mm figures. Each player commands 4 to 6 companies of 4 to 12 figures and is represented on the table by a special leader figure. This means games can be played with as few as 17 figures a side while an average game will involve some 33 figures a side. Action is fast and sharp with companies of mixed arms and varying morale types.

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the Norman Conquests

the Norman Conquests

 

  • 15 Domains from the The Norman era in Europe and Italy
  • Includes the campaign game “Dynasty”
  • 3 Maps – England, Italy and France
  • 2 Scenarios – Hastings and Durazzo
  • Advanced Warlord rules
  • Rules updates, additions and more optional rules

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Crusader Warfare

Crusader Warfare

Crusader Warfare

Crusader Warfare is the latest Day of Battle – the Middle Ages supplement covering the period 950AD to 1400AD.  Full color front and back covers, 46 pages within, retail $20.00

Included in this sourcebook are 19 new Domains, 1 revised Domain and 4 new maps for our medieval campaign system Dynasty (which is also included).  Though a copy of Day of Battle:  the Middle Ages is recommended readers may easily convert these Domains and the campaign system for use with other rule sets.  Each crusade has a short history to create the feel for the period.  The Baltic Crusade contains an actual timeline to give the reader a better grasp of this often overlooked series of wars.

Crusader Warfare Covers…

  • The Reconquista
  • The Baltic or Northern Crusade
  • The Albergensian Crusade
  • The Crusades

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Wooden Bases

Wooden Bases

Wood Bases and Markers

  • Special sized bases made from 3mm spruce wood.  We sell sizes that work for Day of Battle and many other popular games like Impetus.  We have 120mm wide, 60mm wide and 75mm wide bases in depths of 30mm, 40mm, 60mm, 75mm and 80mm.  We sell our bases individually so you have the most flexibility in your purchase.
  • We also offer the same bases with a number of different 25mm holes.  All these bases have rounded corners and prices include the hole if you will as well.
  • We carry game markers.  Our first one is a very nice 30mm cross.  this can be used for all sorts of different markers in a game.
  • Round, magnetic bases with adhesive backs.

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Why Should You Play Day of Battle?


EASY TO LEARN
Day of Battle is a game for 15 and 28 mm miniatures set during the medieval period. With Day of Battle you, and one or more friends, can gather round a table covered with miniature soldiers, dice and scenery, and take on the roles of individual medieval Warlords commanding armies of a few thousand men. During the game your Warlord will try to achieve their goals, gain honor, and avoid being killed or captured.
FOG OF WAR
The “fog of war” and unpredictability built into Day of Battle is such that you can easily play a game against yourself if you wish. I have run a campaign with six different Warlords playing them against one another at random.
A MEDIEVAL FEEL
The game mechanisms are designed to give the feeling of the period, not just a battle. They represent the battlefield in a way that is both comprehensible and enjoyable, permitting you to act and react to your opponent. Games between new Warlords are over in an hour or so allowing for multiple games in one sitting. As you learn to manipulate the time and scale interactions of the game, you will become a more daunting opponent. To add to the standard games there are specific rules for battles during the Crusades and advanced rules for more experienced or adventurous players .
LEADERS HAVE A LARGE ROLE
As a player you take on the role of leader, referred to as a Warlord, with a profile of skills and experience. Warlords are responsible for raising and organizing their army and for commanding their own battle line. In the medieval world, every person had a place on the social ladder, usually determined by birth although inspired individuals could sometimes rise on their own merit or luck. Day of Battle encourages you to use your Warlord from battle to battle. This will give each battle a common reference point and enhance the thrill of enacting battles of the era.

About Chris Parker

HELLO
I grew up in West Newbury Mass and have been wargaming since the late 60′s. Back then my life long friend Ray Estabrook, his brother Jeff and my brothers David and Steven all played soldiers with 54mm plastic figures. We had a very simple and fun set of rules set in England loosely during the Middle Ages. We spent many a weekend afternoon playing our games of toy soldiers.
WARGAMES
In the early 70′s I discovered The New England Wargamer's Association (NEWA) and The Courier Magazine and they had published rules and huge armies. Dick Bryant and the other members of the club took me under their wing and led me into what would become a lifelong addiction. This is where I first met Arnold Hendricks playing his games 1944 and Surface Warship.
THE TOY SOLDIER
In the late 70′s I opened a game shop in Newburyport Massachusetts with Ray Esta brook which was called the Toy Soldier 2. It was a franchise of the one in Bath Maine owned by Peter Rice. Peter had originally bought “Lowry's Mail Order” from Don Lowry and moved it and his family to Bath Maine. The rest is Maine wargaming history. Over the 10 years it was open I had two additional partners. First Mike Cooper and then Tom Digiuseppe. Both were good friends and believed in the store. Mike passed away in 2015, RIP.

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