His Army
Otto has 20 army points to build his army from. This when divided by three nets him 7 units. The
feudal German lance makeup is 1/3 mounted, 1/3 foot and 1/3 missile. This leaves him with one random unit to roll for, he rolls a foot unit. He now rolls 1d6 for each unit on the domain list for the unit types.
For mounted he rolls 1 knight (close order, heavy armor, poor morale, may fight in wedge), 1 border horse (open, light, skirmish weapons).
For foot he rolls 1 spear (close, medium, poor, trained), 1 spear (close, medium, poor), 1 pike (town militia, close, medium, poor, trained).
For Missile he rolls 1 crossbow (loose, medium, poor, may us pavise as a promotion), 1 short bow, (loose, medium, poor).
Retinue
Otto has 1 retinue unit. This is determined by his social rank, divided by three. He chooses another pike (town militia).
Mercenary Troops
Otto can choose to make two of his units mercenaries. This is based on his social rank minus the number of retainer units. This nets him 2. He decides on a defensive army and upgrades both of his pike (town militia) units to mercenary.
Promotions
Otto is allowed 3 promotions which equal his social rank. He may also give each mercenary unit a free promotion as well. He chooses to promote the mercenaries to heavy armor. He promotes his knight from poor to average, and the pikes (town militia) from poor to average.
Leaders and Heroes
A Warlord (that's you) is allowed to have additional Personalities in his army. The number and quality is based on your Warlord's social rank. One is deducted from his social rank and the remaining value may be used to create additional personalities. See the rules for more details.
Otto chooses a Hero, sir Percy (social rank 2) to aid him and command his knights.

Otto is ready for his Day of Battle.

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His Army
Gerald has 20 army points to build his army from. This when divided by three nets him 7 units. The
feudal French lance makeup is 1/2 mounted, 1/3 foot and 1/6 missile. This leaves him with one random unit to roll for, he rolls a foot unit. He now rolls 1d6 for each unit on the Domain list for the unit types.
For mounted he rolls 1 noble knight (close order, heavy armor, veteran morale), 2 knights (close, heavy, average).
For foot he rolls 3 spears (close, medium, poor).
For Missile he rolls 1 crossbow (loose, medium, poor, may us pavise as a promotion).
Retinue
Gerald has 1 retinue unit. This is determined by his social rank, divided by three. He chooses another noble knight.
Mercenary Troops
Gerald can choose to make two of his units mercenaries. This is based on his social rank minus the number of retainer units. This nets him 2. He upgrades his crossbow and 1 spear to mercenary.
Promotions
Gerald is allowed 3 promotions which equal his social rank. He may also give each mercenary unit a free promotion as well. He chooses to promote the mercenary spear to heavy armor and gives the mercenary crossbows the pavise. He promotes his 2 noble knights from veteran to elite, and 1 of his knights from average to veteran. His Domain also allows one knight to be promoted to veteran for free so he promotes his remaining knight (average) to veteran.
Gerald chooses a Hero, sir Laime (social rank 2) to aid him and command one of his nobles.

Gerald is ready for his Day of Battle.

NEXT - The armies deploy for Day of Battle
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